
Developers at Battlefield Studios working on Battlefield 6 say that some of the best games in the series, such as Battlefield 4 and Bad Company 2, are the main inspiration for the latest entry. Battlefield 6 was officially unveiled recently, and will launch on October 10, 2025.

Excitement is building for the Battlefield series ahead of the upcoming Battlefield 6 beta test, which is setting player milestones months before the game is even due for release. Part of the reason for all this anticipation is the community-involved Battlefield Labs playtest program, which gathered feedback from fans to help drive development decisions. The results so far have been hailed as a return to the "glory days" of beloved Battlefield games like Battlefield 3 and 4, considered high points for the series.
Battlefield 6 Developer Says Battlefield 3, 4, and Bad Company 2 Heavily Inspired Them
The seeming similarity of Battlefield 6 to the likes of Battlefield 3 and 4 isn't an accident, given the words of the developers themselves. Speaking with Gamesradar, Criterion Games User Experience Director Alan Pimm said that Battlefield 3 and 4 acted as the "strongest muses" for Battlefield 6. This was particularly true in terms of tone and framing. Pimm said that in the studio's research with fans, the most desired theme was modern, as opposed to the more "ultra-modern or futuristic" settings of games like Battlefield 2042 or 2142. Pimm said that players wanted "the weapons of today," in a setting that seems "gritty and real." Indeed, the Battlefield 6 war between the US and Pax Armata takes place in the surprisingly close future of 2027, as a result of the apparent breakup of the NATO military alliance.

It's not surprising that Battlefield 3 and 4 were major inspirations for Battlefield 6, but in an interview, DICE Lead Multiplayer Producer Jeremy Chubb told PC Gamer that Battlefield Bad Company 2 also served as a "huge inspiration" to Battlefield 6. Despite being regarded as something of a spin-off title, Bad Company 2 had a famously expansive approach to environmental destruction, allowing players to level practically every building on the map over time. Not even the beloved Battlefield 3 and 4 went that far, reigning in dynamic destruction in favor of large-scale, map-altering scripted events baked into each map. Chubb referred to Bad Company 2's "intimate destructive experience" as something that the teams "really wanted to go back to" for Battlefield 6.

All in all, it looks like Battlefield Studios is looking to the best and most popular Battlefield games as guidestones to drive its creation of Battlefield 6. With luck, those efforts to recapture the series' "golden age" will pay off as players jump into the beta and final release.














