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Palworld Releases New Update

GraysonGames2025-07-316820

Palworld has revealed patch notes for its v0.6.4 update, giving players an idea of what has been added to the popular title and which bugs have been addressed. Pocketpair originally released the survival game Palworld in early access in January 2024, and it is currently available for PlayStation 5, Xbox One, Xbox Series X/S, and PC.

In another recent patch, Palworld addressed a bug on PlayStation 5 that had been causing headaches for a large portion of the community. While some people playing on PlayStation 5 never experienced the bug, many fans complained that they were receiving errors regarding their save data. In some instances, save data was corrupted or wiped, causing players to lose hundreds of hours of playtime. It was an issue that only seemed to be present on the PlayStation 5 itself, making Sony's gaming platform the least ideal way to play the popular survival game. Fortunately, the frustrating issue was addressed in the v0.6.2 update released in early July. Since then, it seems as if the overall experience of playing Palworld on the PlayStation 5 has been improved.

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In a recent post on Twitter, Pocketpair revealed patch notes for v0.6.4, giving players an idea of what they can expect to see when they download the update and boot up the game. Gamers looking for some new content to enjoy may be happy to learn that a new version of Moon Master has been added to Palworld. This new version is supposed to be more powerful, which is perfect for people looking for a bit of an extra challenge. In order to face off against this new boss, players will need to collect the Celestial Sigil [Master].

Palworld Reveals Patch Notes for July 30 Update

The update has also come with some mechanic adjustments designed to improve the experience of players. The notes mention that a change has been made to expeditions in Palworld, as sending an overpowered team of Pals will now result in receiving more rewards instead of simply reducing the mission time. It was also mentioned that summoned Pals will no longer deal damage to non-hostile Pals when bumping into them.

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The v0.6.4 update also implements a wide variety of bug fixes, which should relieve some issues currently frustrating players. For instance, when a player dies in Palworld's Terraria dungeon, their items and Pals will now be dropped in front of the dungeon entrance. The developers have also fixed an issue that would cause some Pals to disappear after being placed in dimensional storage. Pocketpair has also implemented a fix for a bug that would cause mission progress to be lost. With so much content to enjoy and even more just around the corner, many fans seem to be feeling optimistic about the future of Palworld.

v0.6.4:Moon Lord [Master] and bug fixes!

[Patch Notice] Palworld version v0.6.4 has been released!

New Content

Added a more powerful version of Moon Lord! Moon Lord [Master]! ⤷ Gather new Celestial Sigil [Master] to face this terrifying foe!

Mechanic Adjustments

Summoned Pals no longer deal damage when bumping into neutral, non-hostile Pals. Sending an overpowered Pal team on an expedition no longer reduces the expedition time, but instead increases the quantity of rewards. Summoned Pals are returned to the player's party upon player death. Enemies will no longer respawn when their bases are cleared (Enemy-built bases – Not static camps). Death markers on the map will now be displayed above base icons. The amount of fish shadows at a fishing spot will now persist even if the player leaves. Additional fishing spots have been added around the world. Adjusted the UI messaging for when the player can't afford to buy Pals from NPCs. Adjusted the interaction logic for opening and closing cages in enemy bases, which was sometimes unresponsive depending on the camera angle. Adjusted the building restriction radius around the expedition station. Items bought from the Flea Market can no longer exceed one stack per purchase. Fixed the behavior of the Homing Sphere Launcher.

Balance Adjustments

Fixed an issue where the partner skill "Trigger Happy" had unintendedly high power. Increased the drop rate of legendary blueprints from the chests at the end of the Terraria dungeon. Adjusted the selling price of the Terraria monsters. Added Heat Resistance Lv1 / Cold Resistance Lv1 to Hallowed Plate Mail. Adjusted the breeding results when using Eye of Cthulhu. Changed the raid boss reward logic so that players can receive rewards even if they didn't deal direct damage to the boss. Increased the drop quantity of "Ancient Civilization Parts" from certain Alpha Pals. Increased the amount of Overheat Rifle ammo crafted from 5 to 10. Increased swimming speed for some Pals. Adjusted the map placement of certain mission NPCs so that they can be accessed by players at more appropriate levels.

Major Bug Fixes

Fixed an issue where mission progress was lost or would not progress. Fixed an issue where Pals in dimensional storage would disappear. Upon dying inside the Terraria Dungeon, the player's items and Pals are now dropped in front of the dungeon entrance.

Bug Fixes

Fixed an issue in the Moon Lord raid where Pals would continue to attack already-destroyed body parts. Fixed a bug where defeating Moon Lord would unlock the wrong achievements. Fixed a bug where using Herbil's partner skill during a tower boss battle could cause the player to get trapped inside. Fixed a bug where Herbil's partner skill in combination with certain enemy skills could cause the game to soft lock. Fixed a crash that occurred when switching input methods while using the chat. Fixed a bug that prevented players from handing over Pals in missions when using a controller. Fixed a bug that caused missions to duplicate when logging in to dedicated servers. Fixed inconsistencies in NPC dialogue and mission dialogue. Fixed a bug where capturing a target during a mission would incorrectly count it as two kills. Fixed a bug where detailed info for owned Pals was not being displayed in the Pal delivery mission UI. Fixed a bug where descriptions for some missions were not being displayed correctly in the mission list. Fixed a bug where some missions continued to be displayed as in progress even after completion. Fixed a localization bug where some text was appearing in Japanese even when the game was set to another language. Fixed a bug that was causing sound effects to play over and over after finishing a mission. Fixed a bug where the cursor would not appear or scroll when opening the mission menu with a controller. Fixed a bug where some skills used while mounted would unintentionally go through walls. Fixed a bug where some skills would target players from the same guild. Fixed a bug where the fishing minigame would start with a smaller capture gauge under certain conditions. Fixed a bug where the fishing guide would sometimes stop being displayed. Fixed a bug where players could fish through walls or floors. Fixed a bug where fishing and salvaging sound effects could be heard from far away in multiplayer. Fixed a bug with the fishing pond that was not correctly reducing the fishing time with certain work suitability items etc. Fixed a bug that prevented Jelliette and Jellroy partner skills from activating. Fixed a bug where items dropped underwater wouldn't float to the surface. Fixed an exploit where certain NPC visitors to the base could be captured repeatedly for infinite rewards. Adjusted Frostplume's behavior so that their partner skill doesn't activate in the arena if they aren't the primary opponent. "Mercy" will no longer apply inside the arena. Fixed spawn location discrepancies for certain Pals. Fixed missing partner skill icons. Fixed the sorting order for some food items. Various other minor bug fixes.
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