
Hello Games has pushed out Update 5.74 for No Man’s Sky, another July 2025 patch that brings a handful of bug fixes, graphical tweaks, and gameplay improvements - most notably around settlement-related issues. Even after nearly a decade since launch, the development team hasn’t let up. No Man’s Sky still gets steady updates, mixing in both fixes and additions to keep things running smoothly.
Earlier this month, No Man’s Sky received Patch 5.73, which mainly dealt with problems caused by the recent Beacon update. That patch took care of several annoying issues, including a bug on the Switch 2 version that caused the warp tunnel to look extremely low-res.

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Posts 2Just a few days later, Patch 5.74 has landed, targeting a broader range of technical hiccups and platform-specific bugs. On PC, players should see better texture quality on base parts. For No Man’s Sky Switch players, there are a bunch of fixes that tackle things like audio glitches, visual issues inside Freighters, and user interface elements, such as icons showing up out of place or text getting cut off. Cross-save gets some attention too, with a fix for settlements vanishing when switching between platforms. A few other technical problems have also been handled, including a multiplayer crash, some flickering on AMD and Intel graphics cards, and a jetpack bug that popped up after closing the build menu.
CloseNo Man’s Sky Settlements see some solid fixes here as well. If multiple settlements exist in the same star system, missions tied to the tutorial or the “Trace of Metal” questline won’t get stuck anymore. An odd “Nothing Found” message that used to appear in the early stages has been fixed, and successful settlement defenses now trigger celebratory fireworks again, restoring a bit of life to those moments. Additionally, Quad units that were just standing around during attacks are now back to doing their job, which helps make defenses feel a lot more responsive.
On the gameplay side, a few quality-of-life tweaks have been added too. There's now a recovery system that helps No Man's Sky players return from far-off locations introduced in the In Stellar Multitudes update, which should help avoid situations where progress could get stuck. Some disappearing mission markers and broken cosmetics, like the Horrific Flesh-Helmet not showing up correctly, have been sorted out. Old base parts that were displaying the wrong materials should now look as they should. While there’s no major new content in this patch, it’s another example of Hello Games continuing to fine-tune No Man’s Sky.
No Man’s Sky July 15 Update Patch Notes
Bug Fixes
Technical Issues
Fixed an issue that could cause low resolution textures on base parts on PC. Fixed an issue that could cause owned Settlements to not appear on another platform when using Cross-Save. Fixed an issue with audio dropping out when using headphones on Switch 2. Fixed a Switch specific issue where Freighter base rooms would not render correctly. Fixed an issue that could cause Sentinel Multi-Tools to not appear at Harmonic Camps. Fixed a crash that could occur during multiplayer. Fixed an issue that could cause parts of NPCs to go invisible when interacting with them on Nintendo Switch. Fixed an issue that caused a number of missions to restart on existing saves. We recommend any impacted players resume play from a backed-up save. Fixed an issue that could cause the player to jetpack slightly when closing the build menu on Switch. Fixed some clipped text in the refiner UI on Switch 2. Fixed an issue that could cause marker icons to be placed incorrectly on Switch 2. Fixed an issue which could cause flickering planetary objects on AMD and Intel GPUs. Update to Streamline version 2.8Settlement Issues
Fixed an issue that could prevent the settlement tutorial from progressing correctly when multiple settlements were owned in the same solar system. Fixed an issue that prevented settlers from celebrating with fireworks after successfully defending against a settlement attack. Fixed an issue that could prevent the Trace of Metal mission from progressing correctly when multiple settlements were owned in the same solar system. Fixed an issue that could cause a “Nothing Found” message to appear if more than one owned settlement was in the tutorial stage. Fixed an issue that caused Sentinel quads to idle instead of attack when spawned at a settlement. Fixed a rare issue which could cause terminals at settlement buildings to be labelled incorrectly.Gameplay Improvements
Implemented a recovery for players who had travelled a very long distance from the first purple system generated during In Stellar Multitudes, and had no nearby teleporter destinations to return to. Fixed an issue that caused mission markers requiring a target sweep to hide themselves prematurely. Fixed an issue that caused the Horrific Flesh-Helmet’s eyeball to render incorrectly. Fixed an issue that caused some base parts placed prior to the Beacon update to be incorrectly assigned a weathered material